
When joy b10 is pressed, Scroll Lock LED turn ON or OFF, and (virtual) joy b33 load another profile.Įxtremely helpful, thank you! I could then, use this method to replicate the mode switching of my no-longer-supported CH Control Manager software, and recreate the 3 modes and the shift key function, with some effort. Set this (virtual) button 33 for "Load and switch to another configuration file". In "Options" > "Button mapping" > "Button Alias (mapping)" set that button 33 (a button that don't t physically exist in your joystick) will be pressed when joy b10 is pressed. joy b10 for press "Scroll Lock" in profile "1" and "2". ġ - Create a JoyToKey profile, and name, for example, as "1"Ģ - Create a second profile (with different keypress), name as "2".ģ - In profile "1" set a joy button for be the "mode" selector.Ĭlick over the button and in the tab "special" in "Load and switch to another configuration file" select profile "2".Ĥ - In profile "2" select the same button and now in "Load and switch to another configuration file" select profile "1".Īn inconveniente is that you don't have a visual feedback* of what profile is loaded at given time, but in "Options" you can associated a sound (wav, mp3) for each profile loading.Īn workaround for create a visual feedback is using the "Scroll Look" LED - if the game don't use this key. "Load and switch to another configuration file" load (permanently) another "File" (profile). "SHIFT" load (momentarily) another "virtual" joystick (you can create 49 virtual joystick, set in "Options").

JoyToKey "SHIFT" load a second "joystick" momentarily, what you want is load the second profile permanently, so use "Load and switch to another configuration file". Always run these keymapers "As administrator" or maybe the keypress is not seem be games. *Xpadder (only in payware version) and SVmapper differential is "mapped key on press" and "mapped key on release" - but feature this was useful for flip switches (like the ones in Warthog throttle or custom "button box"), not for momentary buttons like in MSFF2 and not for a "less keys is better" game with only "toggle" - press a button to turn on lights, press the same button again to turn off lights - controls options.īTW - Xpadder 5.3 (Freeware) work in Win10/64.

joy button 1 when pressed - if button 2 was pressed - send button 3 and not 1. Set a joy button to be the "mode", pressed you load other J2K layer that do different things, press the same button again and go back for default layer (or load a 3rd).Ī "hidden" feature in J2K is a "virtual" button, eg. What you want, different use for HAT, you can do with Joy2Key "layers/profiles" - up to 16 (8 in Xpadder) and "shift/clutch" function. No advantage in use Xpadder or SVMapper (this dont map axis) over Joy2key, unless for specific functions.
